#pragma once
#include "attackaction.h"
#include "share.h"

class CShamanAttackAction :
	public CAttackAction
{
public:
	CShamanAttackAction(CAutoAttackCtrl &ctrl);
	~CShamanAttackAction(void);
	virtual DWORD DoAction(void *pData);
	//std::map<CString,CString> tSpellList;
private:
	bool m_bFireTotem;
	bool m_bEarthTotem;
	bool m_bStoneTotem;
	bool m_bWaterTotem;
	bool m_bAirTotem;
	bool m_bTotemicCall;
	int m_iMasterTime;
	DWORD	m_iMasterBloodTime;
	int m_iCount;
};
